Cosmic Meows
Cosmic Meows
A fast-paced 2D action-platformer where two cosmic cats fight, move, and survive as one.
About the Game
Cosmic Meows is built around a single core idea:
Two cosmic cats, fused into one controllable entity.
You control a unique dual-form character where each cat represents a distinct gameplay role. Mastering real-time switching between movement and combat is essential to survive corrupted worlds, hostile enemies, and unstable terrain.
One form specialises in speed, agility, and traversal while the other focuses on combat, melee attacks, and projectile-based damage. True mastery comes from knowing when to switch and how to chain abilities together.
As part of the core experience, the game introduces an Invincibility Mode inspired by the concept of a cat’s nine lives. In this state, the player gains massive power and increased movement speed, allowing aggressive playstyles. However, this strength comes at a cost — health continuously drains over time, making it a high-risk, high-reward mechanic.
Core Gameplay
- Real-time form switching — seamlessly swap between two cosmic forms
- Momentum-based platforming — tight, physics-driven movement
- Projectile combat — ranged astral attacks with knockback feedback
- Dash traversal — close gaps and evade enemies at speed
- Shared health — one health pool across both forms
- Merchants & skill progression — earn points and unlock abilities
- Invincibility Mode — trade health over time for extreme power and speed
The Twin Forms
Movement Form
- Fast, agile, and momentum-focused
- Dash through enemies and gaps (once unlocked)
- Best suited for exploration and evasion
Attack Form
- Slower but highly destructive
- Uses melee and projectile-based attacks (once unlocked)
- Designed to control enemies both up close and at a distance
Power-Ups & Tactical Control
Power-ups are collected during exploration and stored for manual use. Nothing is consumed automatically — you decide when to survive.
-
Healing Potion
Restores a fixed amount of health when activated -
Shield Charge
Absorbs one incoming hit before breaking
How to Use Power-Ups
- Hold Middle Mouse Button to open the radial menu
- Move your cursor to hover over a utility
- Release to select and activate the chosen power-up
Progression & Skills
- Earn skill points through merchant interactions
- Spend points in a branching skill tree
-
Currently unlockable abilities:
- Dash
- Projectiles
- Stone Pillar
- Invincibility Mode — massively boosts power and speed while draining health over time
- Additional skills visible but marked "Coming Soon"
Controls
Movement
- A / D — Move left / right
- Space — Jump
- Shift — Dash (Movement Form only, once unlocked)
Combat
- Left Mouse Button — Melee
- Right Mouse Button — Shoot Projectiles
- C — Stone Pillar
Form, Ability & Interaction
- E — Switch forms
- P — Invincibility Mode
- Enter — Interact / Talk
- ESC — Exit dialogue
Inventory & Utility
- Hold Middle Mouse — Radial Menu (Used to select items in inventory and type of projectiles)
World & Atmosphere
- Hand-crafted 2D environments
- Layered parallax backgrounds
- Surface zones leading into underground caves
- Alien ruins, corrupted creatures, and unstable terrain
- Minimalist UI with strong visual feedback
Development Status
This is an early playable build.
✔ Core movement & combat
✔ Two playable forms
✔ Power-ups & interactive UI
✔ Dialogue, merchants, and skill points
✔ Partial skill tree implementation
Planned:
- Boss encounters
- Expanded biomes
- More skills and upgrades
- Story events and polish
Credits
Developed by Studio Kamikaze
Built with Unity
Assets & Credits
This project uses assets created by talented artists from itch.io. Huge thanks to all of them for supporting the indie dev community.
Characters
-
Sci-Fi Character Pack 5 — penusbmic
View asset -
Nightborne Warrior — CreativeKind
View asset -
The Cutest Hero — penusbmic
View asset
Icons & UI
-
Raven Fantasy Icons — Clockwork Raven
View asset -
Monogram Font — DataGoblin
View asset
Backgrounds & Environment
-
Parallax Backgrounds – Caves — Admurin
View asset -
Pixel Fantasy Caves — SzadiArt
View asset
| Published | 13 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Sam27112004 |
| Genre | Platformer, Adventure |
| Made with | Unity |
| Tags | 2D, Pixel Art |
| Content | No generative AI was used |




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